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AI Insights · Timothy · April 2022

Top 5 Celebrity Games on Android in Dominican Republic - Q1 2022

Discover the performance trends of the top 5 celebrity games on the Android platform in the Dominican Republic during Q1 2022, including downloads, revenue, and active users.

Top 5 Celebrity Games on Android in Dominican Republic - Q1 2022

The first quarter of 2022 saw interesting trends for the top 5 celebrity games on the Android platform in the Dominican Republic. Here, we provide an overview of the performance of these apps, based on data from Sensor Tower.

Idle Streamer - Tuber game by Wazzapps global limited experienced fluctuating weekly downloads, starting strong with around 751 downloads and peaking mid-February at 1.3K. By the end of March, downloads had decreased to approximately 558. Weekly revenue for the game remained negligible until mid-March, where it saw a slight increase, peaking at around $4. Active users showed a general upward trend, starting at 1.9K and peaking in mid-February at 3.2K before stabilizing around 2.1K towards the end of the quarter.

Vlogger Go Viral: Tuber Life by Tapps Games had a modest performance in terms of downloads, beginning with 674 downloads and seeing a slight uptick in early February with 953 downloads before dropping to 349 by the end of March. Weekly revenue for the app was negligible, with only a few dollars recorded towards the end of the quarter. Active users increased from 1.1K at the start to a peak of 1.8K in early February, before declining to around 917.

Become a Celebrity by Lion Studios saw lower download numbers, starting with 481 and fluctuating throughout the quarter, peaking at 440 in early March. By the end of March, downloads had dropped to 125. Active users for the game followed a similar pattern, starting at 951 and peaking at 826 in early March before declining to 415 by the end of the quarter.

Lamar - Idle Vlogger by CrazyLabs LTD had relatively stable weekly downloads, beginning with 582 and maintaining a moderate range throughout the quarter, ending at 275. Revenue for the game showed a slight rise in early January, peaking at $11, but remained negligible for the rest of the quarter. Active users started at 1.1K and saw fluctuations, peaking at 684 in late February and stabilizing around 590 by the end of March.

BTS WORLD by Netmarble demonstrated steady weekly downloads, starting at 204 and reaching a high of 331 in early March before ending the quarter at 236. The game’s weekly revenue saw a gradual increase, peaking at $11 in early March. Active users showed consistent growth, starting at 888 and peaking at 1.2K in mid-March, before slightly declining to 1.1K by the end of the quarter.

For more detailed insights and data on app performance, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022